Shadows of Brightwater

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Going over and under water to find Risul
From the adventure log of Wesley Cooper

We returned to the Silver Unicorn to talk to Jenna and/or Lily. There are some toughs outside. I talk to one of them but he’s an idiot so I go inside and find Jenna. She says she’s got it covered.

Next we met the stablemaster Bellim to buy two light horses, two ponies, a war horse for Sorcha, as well as the associated equipment, then headed out of town. Sorcha named her horse Granite. I named mine Dawn. After that we went to Allacard to purchase a spyglass.

Around nightfall we head out west. The next day we came to the bog and eventually Crugold spied a partially submerged barn through the spyglass. As we approached the barn, the depth of the water increased. We investigated the barn, seeing some houses to the south. In the barn we found a partially eaten horse and a horse skeleton. We headed back to dry ground to talk. Krugold went invisible and left to investigate from the air, or so he said. When he got back he told us about a lizard person he saw on the far side of a hill on the other side of the barn.

Krugold sent Squiggly down to investigate and learned that there is a cave under water and that it smelled of smoke. We sent Finn down with a rope. I cast a silence spell on him to muffle his exit from the water. Finn tied the rope off to a nearby ring mounted in the wall, then tugged on it. He saw a lizard person chanting at a cauldron and a bunch of smaller lizard people.

We came down after Finn as soon as we felt him tugging on the rope.

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The Tharn underground tunnel

After Finn tugged on the rope, the party descended into the watery tunnel. At the end of the tunnel was a Tharn shaman chanting and shaking a rattle over a cauldron with a large group of kobolds. Finn hid in the fog cloud created by Squiggly and Crugold while waiting.

As the party descended into the tunnel, Crugold was hit by a dart by another Tharn on the surface. Crugold was able to tug on the rope to alert the group while doing battle. Sorsha came to assist and together they brought the Tharn down. The Tharn’s body was then put into the group’s bag of holding for study later.

Meanwhile in the underground room, Finn was forced to fight and knock out the shaman. Finn picked up the shaman’s rattle and attempted to keep the kobolds chanting and not noticing the loss of the shaman. Eventually, Gibley emerged from the water and Finn’s concentration faltered, starting a battle with the kobolds.

Finn and Gibley dispatched the horde and the group got back together in the underground room. A door was found, which had a passage way down to a few cages. One cage contained a very sickly hostage who had lost his hand. One-hand told us that there was a dragon further along in the underground complex called the ‘Verdant Mother’, who we believe is the master of the Tharn and kobolds in the area.

Another cage contained a weakened Risul, who no longer has his silver eye. Risul objected to being taken away and did not want to go back to the city. It was decided that it was better to go back to town with the Tharn shaman, Tharn body, One-hand, and Risul than to explore the dragon tunnel further.

The party freed both captives and made our way to the surface. As the party neared the town, Risul and Gibley seemed to suffer further ill effects of what we believe to be a curse.

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Gibley likes the Silver Unicorn
"I'm recuperating!"

We talk to Thenn. He says

  • He’s from the crown
  • He was sent to investigate the swamp. Something was blocking magic.
  • “That dragon could not have snuck across the border. They might have snuck it over as an egg.”
  • Dragon is too disinclined to expose itself. She intends to attack Redford.
  • Risul was already messed up when he showed up in the dungeon
  • Scruffian captured Risul, told his peers he thought Risul would be valuable
  • Finn and Sorcha protect Risul at the mouth of the tunnel. The rest of us head in.
  • He has a co-worker named Mazzy Fenton in Llaedry.

We meet with Lily, she brings us to Jenna and Lord Commander Harlan Thibeau.

We talk to Thibeau and Jenna. Thibeau and Thenn go conspire, Jenna joins the
rest of us in returning to Risul.

Back at the mouth of the tunnel Finn jumps down and starts chasing after Lee,
but doesn’t catch up with him.

Crugold makes his way from the Silver Unicorn to “the library”…

While we wait we sleep… except Gibley heads back in through the tunnel.

Krugold comes back and tells us about the rak… rakcah sahs whatever..
Backwards hands/palms out. Probably the puppet master?

We send Jenna back to the Silver Unicorn to tell Gibley to get a priest of
Pelor to remove some curses. Gibley meets with the priestess Daphne and she
says she needs a night to prepare a spell. He meets with her the next day and
they head out of town. Gibley starts to feel worse on the way out of town. She
notices and talks to him, then casts a spell on him. She seems confused by the
results.

Daphne examines Risul and says he seems to be in very poor shape. She casts
detect magic and break enchantment, but there’s no result. She also says it’s
not his body which is enchanted but his soul.

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An interview with a vampire

Stuff that wasn’t mentioned from the last week—-

The party interrogated the Tharn shaman, who didn’t provide much information. She was an attendant of the Verdant Mother, a young adult green dragon who lives in an underground cave complex in the swamps to the west of Redford. The party handed over the shaman to Thibeau, who promised to give more information to the party if further interrogation was successful.

Jenna and Lily were running out of options to keep the Hangtooth gang away from the Silver Unicorn, so Risul was brought back into town. Risul is starting to recover. The secret tunnel out of town from the Silver Unicorn is no more.

Sorsha and Gibley paid a visit to Lucien Tresail, who told them to meet outside of town at midnight. The demon/puppet master controlling the gangs is a rakshasa named Rathonel. Their natural shapes are relatively humanoid although they are clearly not human, as they appear more as humanoid beasts, usually tigers. A rakshasa can be identified by their backwards hands, even if they are magically disguised.

Redford’s keep is unable to sustain the entire town, in the event of a siege. Lord Commander Harlan Thibeau asked the party to ask Dwarf Town if they would be willing to let in refugees, in case Redford was attacked.

The party decided to meet Lucien at midnight.


This week—-

Wesley, Sorsha, and Crugold talked to Old Madge, boss of the dwarven gang called The Family. The talk was largely unsuccessful, as Old Madge declined to open up Dwarf Town for refugees if the dragon and Tharn attacked. She also mentioned that she had briefly met Sorsha’s father a few decades ago. The party reported to Lord Commander Harlan Thibeau that Dwarf Town is not an option, should Redford become under attack.

Gibley talked to Risul, who seems to be recovering. Risul inquired about his missing firearm and seemed to believe that Gibley didn’t know where it was.

Party went to the meeting spot at midnight and talked with Lucien Tresail, who had two conditions for the party before divulging where the rakshasa was located:

1. Talk Lucien’s girlfriend Sophia into leaving town.

Wesley talked to Sophia and convinced her that leaving town temporarily was the safest option, as the rakshasa likely knows what the party is up to now.

2. Retrieve an old necklace from Old Vikram.

The necklace was owned by Lucien Tresail’s father and was considered to be the crown of the old Vikram kingdom. The necklace was last seen in Old Vikram, a city to the Northeast, currently used as a base for troops on the way to Tharn. Lucien asked that the necklace be delivered in a few years, provided that the party survives the encounter with the demon.

The party learned the demon is in Uptown Redford from Lucien. Inside the demon’s mansion, there is a circle which will open a portal into the Rathonel’s hideout. Unfortunately, to activate the portal, a sacrifice of someone good must be performed inside of the circle. A discussion happened with the party about who should be sacrificed. Finn decided he could not be a part of any sacrificing ritual and left the discussion to help Lucien’s girlfriend ready her horse to leave town.

Gibley and Crugold made a plan to raid the Church of Pelor for scrolls of resurrection, items usually held for richer citizens of Redford. They are currently sneaking around in the temple and are searching for the scrolls. The game ended with Gibley finding a potential door and he discovered the doorknob had poison on it.

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So, a halfling and gnome were cleaning/robbing this temple and...

Gibley and Crugold were in the Temple of Pelor, hiding. Gibley disarmed the poison from the doorknob and kept some for later. Upon opening the door, they discovered a larder from which they took some food and magic candles. The candles were recognized as truth candles, Gibley replaced those with a few mundane candles of his own. Inside this room they found another door, which had 3 traps on it. Gibley managed to disarm 2/3 of the traps, but one of the traps caused a fiery explosion. It didn’t seem like anyone was alerted, however.

Behind this new door was a room full of scrolls. Two of the scrolls attacked Gibley and Crugold. After dispatching the two guardian scrolls, they looted the room. Then Crugold left a note saying that Rathonel did this and left an address to the mansion.

At the mansion, the party tried to gain access. Sorsha and Finn went around the back, knocking on the door to the servant’s entrance. A butler opened the back door and said that this was not Rathonel’s home, but rather some other noble. Sorsha barged into the mansion and Finn knocked out the poor butler, who was going to scream for help.

Outside the mansion, a couple of guards who were following the party in Uptown approached Wesley. Wesley tried to explain that they were there to slay a demon who was living there, but only confused/amused them. He ended up bribing them to go away. Gibley picked the lock to the gate of the mansion and Sorsha let the group inside the front door.

The party found the basement and a hidden room in a wall. Crugold tried to detect magic in this room and was temporarily dazzled by the amount of magic there. The Lord Commander of the Red Knights and a few guards arrived via the servant’s entrance and came downstairs to the basement. Harlan Thebeau demanded that the party give themselves up.

Sorsha made a move to try and kill Gibley so the party could be transported to Rathonel’s lair.

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Arrival to an unknown plane of existence
Mess with the bull, get the horns

Sorsha stabbed Gibley, rendering him unconsicious for the fight with the guards. Harlan Thibeau and the Red Guard moved to attack the party. Sorsha took many hits and Finn went into a rage over the loss of Gibley.

Crugold summoned an Auroch (an infernal bull), which proceeded to stampede through the guards. The fight soon ended with Harlan incapacitated, a priest who surrendered ( protected by a Sanctuary spell), Wesley healing Gibley and one guard who escaped the mansion ( he was able to intimidate Finn out of his rage ).
armored_burning_bull_by_chevsy-d4dmj3d.jpg

Gibley searched Harlan and took a magical 2 handed sword (found to be +1 and a lawful weapon), a cloak of resistance, a set of full plate and some potions. Sorsha drank several healing potions and received an admonition from Finn for trying to kill Gibley.

A resurrection scroll was then given to the priest. Wesley took Harlan into the secret room and killed him, which opened the portal and teleported the party to another plane.

The party found themselves in a savannah with a red sky. Crugold and Wesley were unable to discern which plane they were on, unfortunately. Although there are no markers for the party to know direction, for illustration purposes:

East was woods of metallic trees
West was a river
South was a mountain

Near the party were pools of water, which upon inspection it was found that each pool could view Redford in a different location. Crugold immersed his head in a pool and found that he could hear conversation in Redford. This is how Rathonel is able to know about the goings-on in the town. Finn found tracks near the river, which might have been a boat or a large creature like a crocodile.

The party rested up and voted to check the mountain, which had little holes where Rathonel might be found. When the party reached the mountain, a voice who identified itself as Five started to converse with the party. The invisible Five revealed that there was also a One through Nine, who all acted as eyes for Rathonel.

Crugold went to cast Detect Invisibility as a piercing shriek was heard by all. Five exclaimed that a bird of prey was coming.

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A Meeting in the Twilight Zone

A metal wyvern swooped down to attack the party and Five ran away to hide. Sorsha shot it with a bow, damaging its wing. Gibley threw a dagger at it, to no effect. Finn threw his net at it, entangling its head, but not bringing it down to the ground. The wyvern picked Sorsha up into the air and Finn threw Gibley onto the beast. The wyvern poisoned Gibley with its stinger and was then killed by Sorsha.

Another being, calling himself Nine, came to talk with the party about Rathonel. Nine told the party about Rathonel was an ‘administrator’ of another city, but the citizens revolted because things were too idyllic and perfect. Rathonel escaped his former master and eventually came to Redford. He believes that the citizens are incapable of handling their own affairs and has since been ‘administrating’ Redford through his servants.

Nine stated that Rathonel owed the party a debt, because of the prior rescue of Risul and uncovering a plot by the Tharn to attack Redford with the green dragon. Risul does object to being controlled by Rathonel, which is why he didn’t want to come back after his rescue.

Additionally, Nine tells the party that Gibley was given a piece of Olidammara’s power. When Gibley didn’t leave Redford, the avatar was weakened, which attracted a powerful creature that killed her. Rathonel had a curse put on Gibley to take Slim Slicer’s place in town as Jacob the Tinkerer.

Nine told the party that they could be returned unharmed to Redford, along with removing Gibley’s curse if the party decides to leave peacefully. In addition, the party will have no problems with the Red Guard, despite killing Lord Commander Harlan Thibeau.

The party agreed to leave and were given instructions to contacting Nine in the normal world:

- A visit to the Bronze Sun Armory will be taken as a sign of non-aggression
- Lighting a lantern on the bridge at night is a sign that the party wants to talk
- Lighting a lantern on the bridge during the day is a declaration of war

The party decided to not pursue the matter further and Nine took the party to a viewing pool, which was the way back to Redford. Because the beings (imps, followers of Rathonel) in the other dimension are able to hear conversations and observe, the party left town to talk about next steps:

1. Resupply in Redford
2. Go to Llaedry to find Finn’s uncle and try to talk to the King about Brightwater
3. Go to Old Vikram to get Lucien’s necklace

The party (minus Finn, who stayed outside of Redford) went back to town to do final tasks:

Gibley went to the Temple of Olidammara to pay homage. It is now occupied by a group of street youths and a small shrine is inside. As Gibley went to leave the temple, he briefly lost consciousness.

Wesley went to the Silver Unicorn to visit Risul to ask some final questions before leaving town. Risul told him that his sister is in Old Vikram.

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Battle with the Verdant Mother

Sorsha engaged in melee combat with the dragon, while the rest of the party was outside of the library. The party all saved against the dragon’s fear. The dragon cast a spell, which caused vines to cover the entrance to the library. Crugold used a potion on Finn to kill the vines, but Finn failed his roll and was entangled. Sorsha missed both of her attacks and took 36 points of damage from claws and a bite. Gibley had climbed the library wall and made it behind the dragon. He made a successful sneak attack and was hit by the dragon’s tail and wing for 26 hp, dropping him to 0 hp.

The dragon then breathed acid, which took Sorsha to -9 hp and Wesley down by 15 hp. Finn was able to save for 0 damage.

Crugold cast fly to get a bird’s eye view of the battle. He then cast Wall of Force to block the dragon’s advance on the party. Finn was unharmed by the acid breath weapon and rapidly moved to take Sorsha to safety outside of the library. The dragon felt along the Wall of Force until finding the edge and broke through the weaker wall to its side, taking it further into the library.

Wesley healed Sorsha to positive hitpoints. Crugold flew back to the party and gave Sorsha a potion of Bear’s Endurance. Finn gave Sorsha a potion of Cure Light and drank a potion of Magic Weapon. Sorsha drank the potion and moved to engage the dragon again. Wesley retreated after convincing Sorsha to retreat and battle the dragon under different circumstances.

Crugold cast Cloudkill over the dragon and Sorsha. Sorsha made a successful saving throw. The dragon rolled a 1, an automatic failure, and took 2 points of Con damage.

Finn tried to wrap his net over the dragon’s head, but missed. Sorsha missed again with her hammer and took an opportunity attack from the dragon, which damaged her for 15 hp. Sorsha moved out of range from the cloud.

The dragon did a full round of attacks, which ultimately ended up killing Finn by biting his head off.

Sorsha grabbed Finn’s body and began to retreat. While Wesley was retreating, he stopped to help an old lady who was on the ground. She looked up at him with a crooked grin and handed him a potion. Wesley noticed that she had backwards hands!

Wesley drank the potion and ran back towards the battle. His skin felt like it was on fire and Wesley was changed into a giant fire elemental. As the dragon was midair looking for Crugold, Wesley challenges it to battle. The dragon swooped toward Wesley’s fiery body and an explosion happened, which knocked Sorsha off her feet and an invisible Crugold back in the air.

After the explosion there is no sign of Wesley, but the dragon is gravely injured. Sorsha and Crugold resolved to finish it off. Sorsha received a potion from an invisible person with Crugold’s voice. Sorsha charged the dragon, doing 25 points of damage. Crugold cast Scorching Ray at the dragon, but missed. The Verdant Mother tried to retreat and was smashed again by Sorsha for another 12 points. The dragon manages to get back into the air and was shot through the eye by an Adamantine arrow from Sorsha. The dragon finally dies.

Sorsha found a piece of bone with Wesley’s moon symbol and wraps that up to hopefully resurrect Wesley later. Resurrection spells are costly, at 10000 gold (perhaps it is a good idea to also preserve Finn and Wesley’s bodies as well?). As the surviving members are discussing what to do with the dragon’s body (scales, bones, etc are worth money), a large contigent of Red Knights led by Lily Highvale come to the scene. The party is told that Lord Pendleton would like a word with them.

Sorsha and Crugold tell Lily that they have a job to do (finding the dragon’s treasure hoard) and will be back to deal with Lord Pendleton later.

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A halfling rogue, a gnomish wizard and a dwarven warrior walk into a bar...
But what about Finn though?

The party heads to the swamp where they believe the dragon’s horde is likely
to be stored. They tie up the horses, wade out to the low hill they remember
having an entrance previously. On the hill, they meet an old man who is
poking the ground with a staff. He hails the party and asks their business, to
which Gibley replies, “we are merely travelers passing through”. He says,
“same here,” but the party finds him suspicious.

Gibley pulls pokes at the ground with his shiethed rapier. Crugold makes
conversation with the old man. The old man tells them the water has a source
off in the distance. He also mentions there’s a lot of money down below, but
that it’s all flooded. The old man says he liked the area better when it
wasn’t so wet. Crugold offers to do something about the water and the old man
seems pleased. Conversation continues.

Crugold realizes that the man is an illusion. What they have been conversing
with is a swarm of several dozen six inch tall beings with a grasshopper
bottom and human top. Gibley starts freaking out and draws his daggers. The
horde draw their fiddles! Crugold tells Gibley to put his weapons away. One of
the beings plays a note which causes Gibley to dance. Half of the rest of the
creatures put away their tiny fiddles.

Sorcha sees the beings too. Crugold tries to clue Gibley in, but the illusion
is too strong for him. The swarm resume trying to convince the party to deal
with the water source thing.

Crugold casts a spell and starts wandering around (detect secret door), but he
doesn’t find anything. He then asks the group to show him where the water
source is. The horde wade into the water and indicate a direction and
distance.

Gibley asks the old man for a small bit of stick. He takes the stick and a
rope and heads under water. A minute later he surfaces. Sorcha hauls on the
rope and pulls up a cauldren which spews water. There’s a lid attached. Gibley
asks “the old man” about the details of this thing but they’re no help
(surprise!).

Next they work on going into the old hole. Gibley grabs a rope and gets some
buffs from Crugold. He dives in and then ends up getting pulled into a huge
cavern. Gibley ties the rope off on an iron ring on the wall and tugs it to
signal the other two to come down.

Crugold and Sorcha do eventually figure out Gibley’s message and head down.
There’s a huge mound of copper in the cavern. They all search around looking
for loot. Crugold finds a mask which allows him to smell valuable items.
Sorcha gets suspicious. Crugold also finds a scroll and some puzzle box. The
three of them dive through the loot looking for the good stuff.

The three of them are confused by the seemingly paultry horde. They spend a
lot more time scanning the area. Gibley finally comes up from the water with
the silver eye of Risul. Crugold scruitinizes it and deems it not worth much.
The three of them are a little unsatisfied but decide to head back.

They head back out through the way back. Crugold sends Squigly down to do
reconnaisance but she has nothing especially intriguing to say. The three
adventurers head back to Redford with their haul.

With all that taken care off, the three of them head back. They see the body
of a red knight that has been bitten apart.

On the way back to town they see some knights … doing something. They carry
the banner of the Knights of Thunder. They operate out of the capitol. They
were originally a small group of paladins who worshiped the god of valor.
Crugold hails them as they approach. Among the party of paladins is “Thehn”,
the guy we saved from the dragon. His arm has been restored and it now has a
tatoo of the Knights of Thunder.

Thehn greets the three of them. The two parties chat. There is some discussion
of recent events and then it is clarified that Sorcha delt the killing blows
to the dragon.

A “lord Cullen” sidles up to the party and talks about the proceedings to
follow. It … gets weird?

Upon return to town a “Galen” greets them. He’s the “arch-hirophant”. Sorcha
confronts him and presents the body parts. He tells the party to come inside. (! LOL)

Galen places the piece of Wesley’s skull on a table and covers the entire
table in a sheet. He spends several minutes performing a ritual. As he does so
the sheet rises and takes the form one would expect of a sheet draped over a
corpse. At the end of the ritual Galen pulls the sheet down to the body’s
shoulders and touches its forehead. Wesley awakes with a start and immediately
commences demanding to know the status of the party, the dragon, the Silver
Unicorn, the rest of Redford and so on.

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