Shadows of Brightwater

Gibley likes the Silver Unicorn
"I'm recuperating!"

We talk to Thenn. He says

  • He’s from the crown
  • He was sent to investigate the swamp. Something was blocking magic.
  • “That dragon could not have snuck across the border. They might have snuck it over as an egg.”
  • Dragon is too disinclined to expose itself. She intends to attack Redford.
  • Risul was already messed up when he showed up in the dungeon
  • Scruffian captured Risul, told his peers he thought Risul would be valuable
  • Finn and Sorcha protect Risul at the mouth of the tunnel. The rest of us head in.
  • He has a co-worker named Mazzy Fenton in Llaedry.

We meet with Lily, she brings us to Jenna and Lord Commander Harlan Thibeau.

We talk to Thibeau and Jenna. Thibeau and Thenn go conspire, Jenna joins the
rest of us in returning to Risul.

Back at the mouth of the tunnel Finn jumps down and starts chasing after Lee,
but doesn’t catch up with him.

Crugold makes his way from the Silver Unicorn to “the library”…

While we wait we sleep… except Gibley heads back in through the tunnel.

Krugold comes back and tells us about the rak… rakcah sahs whatever..
Backwards hands/palms out. Probably the puppet master?

We send Jenna back to the Silver Unicorn to tell Gibley to get a priest of
Pelor to remove some curses. Gibley meets with the priestess Daphne and she
says she needs a night to prepare a spell. He meets with her the next day and
they head out of town. Gibley starts to feel worse on the way out of town. She
notices and talks to him, then casts a spell on him. She seems confused by the

Daphne examines Risul and says he seems to be in very poor shape. She casts
detect magic and break enchantment, but there’s no result. She also says it’s
not his body which is enchanted but his soul.

The Tharn underground tunnel

After Finn tugged on the rope, the party descended into the watery tunnel. At the end of the tunnel was a Tharn shaman chanting and shaking a rattle over a cauldron with a large group of kobolds. Finn hid in the fog cloud created by Squiggly and Crugold while waiting.

As the party descended into the tunnel, Crugold was hit by a dart by another Tharn on the surface. Crugold was able to tug on the rope to alert the group while doing battle. Sorsha came to assist and together they brought the Tharn down. The Tharn’s body was then put into the group’s bag of holding for study later.

Meanwhile in the underground room, Finn was forced to fight and knock out the shaman. Finn picked up the shaman’s rattle and attempted to keep the kobolds chanting and not noticing the loss of the shaman. Eventually, Gibley emerged from the water and Finn’s concentration faltered, starting a battle with the kobolds.

Finn and Gibley dispatched the horde and the group got back together in the underground room. A door was found, which had a passage way down to a few cages. One cage contained a very sickly hostage who had lost his hand. One-hand told us that there was a dragon further along in the underground complex called the ‘Verdant Mother’, who we believe is the master of the Tharn and kobolds in the area.

Another cage contained a weakened Risul, who no longer has his silver eye. Risul objected to being taken away and did not want to go back to the city. It was decided that it was better to go back to town with the Tharn shaman, Tharn body, One-hand, and Risul than to explore the dragon tunnel further.

The party freed both captives and made our way to the surface. As the party neared the town, Risul and Gibley seemed to suffer further ill effects of what we believe to be a curse.

Going over and under water to find Risul
From the adventure log of Wesley Cooper

We returned to the Silver Unicorn to talk to Jenna and/or Lily. There are some toughs outside. I talk to one of them but he’s an idiot so I go inside and find Jenna. She says she’s got it covered.

Next we met the stablemaster Bellim to buy two light horses, two ponies, a war horse for Sorcha, as well as the associated equipment, then headed out of town. Sorcha named her horse Granite. I named mine Dawn. After that we went to Allacard to purchase a spyglass.

Around nightfall we head out west. The next day we came to the bog and eventually Crugold spied a partially submerged barn through the spyglass. As we approached the barn, the depth of the water increased. We investigated the barn, seeing some houses to the south. In the barn we found a partially eaten horse and a horse skeleton. We headed back to dry ground to talk. Krugold went invisible and left to investigate from the air, or so he said. When he got back he told us about a lizard person he saw on the far side of a hill on the other side of the barn.

Krugold sent Squiggly down to investigate and learned that there is a cave under water and that it smelled of smoke. We sent Finn down with a rope. I cast a silence spell on him to muffle his exit from the water. Finn tied the rope off to a nearby ring mounted in the wall, then tugged on it. He saw a lizard person chanting at a cauldron and a bunch of smaller lizard people.

We came down after Finn as soon as we felt him tugging on the rope.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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